Archangels are leaders of the hosts of light. Not only are they powerful and inspiring fighters, but they can also utilize the forces of Life and cast spells.
Flying - Unit can fly, which negates all terrain penalties. A Flying unit cannot be attacked by non-flying units in melee, although they do counterattack.
Caster - Unit can cast spells during battle.
Aura of Heroism - Unit radiates a powerful aura that enhances friendly troops performance in battle. Manual states this gives all friendly units +1 to-hit, +1 AC and +1 to saving throws.
Summon - Unit was summoned and belongs to another world.
Clear Mind - Unit is immune to Mind-affecting spells.
Divine Grace - Unit applies his Charisma bonus to its saving throw. Values above already take this into account.
Living - Unit is a living creature or creatures. It is healed by Positive Energy and damaged by Negative Energy.
This attack will reach flying units.