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BATTLE: Edit

Tier I: Edit

  • Fire Weakness. B/Fire, 8 mana, gives single enemy unit +50% fire weakness.
  • Heal. B/Life, 6 mana, 3d8 positive energy on friendly unit.
  • Vacuum. B/Wind, 5 mana, 5d8 bludgeoning damage and movement points set to 0 on single flying enemy unit.
  • Weakness. B/Death, 6 mana, damage penalty and to hit chance -2 on single enemy unit.

Tier II: Edit

  • Wind Blast. B/Wind, 8 mana, pushes target back 2d3 tiles and does 4d10 bludgeoning. Target doesn't move if they save.

Tier III: Edit

  • Breath of Life. B/Wind, 19 mana, target unit is raised from dead if battle is won.
  • False Life. B/Death, 9 mana, gives unit +20 max hp but unit takes 2d6 negative energy damage every turn. Must not be undead. Can be cast on enemy units.

Tier IV: Edit

  • Stasis. B/Wind, 25 mana, all enemy units that don't save cannot move, attack, counterattack or cast spells. Lasts for 2 turns.

Tier V: Edit

  • Mass Healing. B/Life, 34 mana, 3d8 positive energy in 5x5 square around chosen friendly unit, heals only friendly units.
  • Web. B/Earth, 15 mana, target enemy unit cannot move/attack/counterattack/cast spells, and disables Flying. Lasts 3 turns.

Tier VI: Edit

  • Drain Life. B/Death, 21 mana, does 10d6 negative energy damage to single enemy unit, and 50% of damage heals friendly undead.
  • Righteous Might. B/Life. 22 mana, same bonuses as enchantment, single friendly unit, lasts for 5 turns.
  • Warp Reality. B/Fire, 34 mana, gives all units on battlefield -6 AC and -6 hit chance unless they're summoned creatures.

Tier VII: Edit

  • Simulacrum. B/Wind. 51 mana, clones target friendly unit.
  • Slow Time. B/Water, 76 mana, all enemy units move once every two turns.

GLOBAL: Edit

Tier I: Edit

  • Insect Plague. B/Water. 25 mana, 1 mana upkeep, lowers production in a single enemy city by 25%.
  • Wellspring of Life. B/Life. 32 mana, 1 mana upkeep, when cast on a city, units in that city will be healed to full every turn.

Tier II: Edit

  • Chaos Channels. B/Fire. 42 mana, turns a friendly unit into a summoned fire creature, gives it either flying, +2AC or +1d6 fire damage. Must be living nonsummoned unit.
  • Consecrate Earth. B/Life, 21 mana, purifies one tile.
  • Corrupt. B/Death, 21 mana, corrupts one tile.

Quicksilver. B/Wind, 26 mana, 1 mana upkeep, one friendly unit gets movement points +1.

  • Strands of power. B/Earth, 48 mana, 2 mana upkeep, +1 power income for each unique terrain type in range of city you cast it on.

Tier III: Edit

  • Drought. B/Fire, 42 mana, turns plains into deserts and swamps and forests into plains. One tile.

Good Harvest. B/Life, 32 mana, food income +100% on one city. No upkeep, but lasts for 10 turns only.

  • Transmute. B/Earth, 68 mana, 3 upkeep, improves single mineral ore. You can't see what the improvement is in advance, and the definition of 'ore' seems a little off at times.
  • Wetlands. B/Water, 42 mana, turns plains into swamps and desert/tundra into plains. One tile.

Tier IV: Edit

  • Alter Terrain. B/Earth, 51 mana, Lowers/raises single tile.
  • Exhaust. B/Fire, 127 mana, 2 mana upkeep, disables resource on one tile.
  • Mother's Resolve. 97 mana, 4 mana upkeep, population growth +100% on one city.

Tier V: Edit

  • Purging Waves. B/Water, 76 mana, purifies tile. Yes, this is over thrice as expensive as Consecrate Earth.
  • Raise Volcano. B/Fire, 127 mana, creates a volcano on one tile. Volcanoes appear to have no other effect aside from being unable to be crossed except by flying units.

Tier VI: Edit

  • Domain of Storms. B/Lightning, 510 mana, 10 mana upkeep. 6d6 lightning damage to 1d3 enemy units per turn, -1 movement for every unit and -2 movement for flying units on an entire plane.
  • Great Harvest. B/Earth, 454 mana, 8 mana upkeep, food income +50% for all friendly cities.
  • Righteous Might. B/Life. 130 mana, 6 mana upkeep, To hit chance +5, Damage x1.5, +3 to fortitude, reflex and will saving throws on single friendly unit.

Tier VII: Edit

  • Divine Fertility. B/Water. 585 mana, 12 mana upkeep, population growth +40 in all friendly cities.

Infuse Sun. B/Fire. 552 mana, 8 mana upkeep, transforms 2d6 tiles worth of plains into deserts/swamps and forests into plains on an entire plane.

  • Pestilence. B/Death. 765 mana, 10 mana upkeep, population growth -50 on all enemy cities.
  • True Light. B/Life. 765 mana, 15 mana upkeep. To hit chance +1, bonus damage +1, all saving throws +1 for living units. Bonuses are reversed for undead. Affects all friendly units.
  • Unchanging World. B/Earth, 425 mana, 10 mana upkeep. Blocks all terraforming effects by any other caster.

Tier VIII: Edit

  • Black Magic. B/Death, 935 mana, 18 mana upkeep, corrupts 2d6 tiles per turn on entire plane.
  • Chaos Mastery. B/Fire, 935 mana, 18 mana upkeep, casts chaos channels on all newly recruited units, limitations of that spell apply.
  • Charm of Life. B/Life, 1020 mana, 26 mana upkeep, increases HP of all friendly units by +25%.
  • Corrupt Atmosphere. 765 mana, 12 mana upkeep, 6d8 lightning damage to all units every turn on a single plane.
  • Flood. B/Water, 680 mana, turns a single tile into a water tile, destroying any armies or features on it. Must be noncity tile.
  • Majestic Uplift. B/Earth. 255 mana, transforms hills into mountains, plains into hills, shores/ocean/lava/quicksand into plains.. Affects a 3x3 square around chosen tile.

Tier IX: Edit

  • Time Stop. 1487 mana, 500 mana upkeep. Freezes all other sorcerer lords, cities and all upkeep in time.

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