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Crafting is similar to casting spells. You use mana to create enchanted item, that gives bonuses to hero that uses it, with no upkeep cost.

Crafting costEdit

Total crafting cost is calculated by adding all bonus equivalents of enchantments used and checking casting cost for this effective enchantment level. In addition better Weapons, Armor and Shields add a static value to the mana cost.

Mana cost varies depending on game speed used during game creation.

Total
Enchantment level

Game Speed
x0.5 x1 x2 x4
1 240 120 60 30
2 500 250 125 62
3 800 400 200 100
4 1200 600 300 150
5 1800 900 450 225
6 2600 1300 650 325
7 3600 1800 900 450
8 4800 2400 1200 600
9 6200 3100 1550 775
10 7800 3900 1950 975
11 9600 4800 2400 1200
12 11600 5800 2900 1450
13 14000 7000 3500 1750
14 17000 8500 4250 2125
15 255000 127500 63750 31875
16 272000 136000 68000 34000
17 289000 144500 72250 36125

EnchantmentsEdit

Weapon Damage EnchantmentsEdit

AcidicEdit

Bonus equivalent: +2
Required domain: Earth or Destruction
Required minimum domain tier: Tier I
Applicable Items: Weapon

An acidic weapon does an additional 1-6 acid damage.

FlamingEdit

Bonus equivalent: +2
Required domain: Fire or Destruction
Required minimum domain tier: Tier I
Applicable Items: Weapon

A flaming weapon does an additional 1-6 fire damage.

FreezingEdit

Bonus equivalent: +2
Required domain: Water or Destruction
Required minimum domain tier: Tier I
Applicable Items: Weapon

A freezing weapon does an additional 1-6 cold damage.

ShockingEdit

Bonus equivalent: +2
Required domain: Air or Destruction
Required minimum domain tier: Tier I
Applicable Items: Weapon

A shocking weapon does an additional 1-6 electrical damage.

PoisonousEdit

Bonus equivalent: +2
Required domain: Earth or Biomancy
Required minimum domain tier: Tier II
Applicable Items: Weapon

On a successful attack poisonous weapon poisons enemy for 2 turns dealing 1-6 damage per turn.

UnholyEdit

Bonus equivalent: +2
Required domain: Death or Biomancy
Required minimum domain tier: Tier II
Applicable Items: Weapon

An unholy weapon does an additional 1-6 negative energy damage. This will heal Undead, damage Living and do 0 damage to constructs.

HolyEdit

Bonus equivalent: +3
Required domain: Life or Biomancy
Required minimum domain tier: Tier III
Applicable Items: Weapon

A holy weapon does an additional 1-6 positive energy damage. This will heal Living, damage Undead and do 0 damage to constructs.

BleedingEdit

Bonus equivalent: +3
Required domain: Death
Required minimum domain tier: Tier III
Applicable Items: Weapon

Successful attack causes opponent to bleed for 2 turns, suffering 1-6 damage each turn.

Other Weapon EnchantmentsEdit

Ghost TouchEdit

Bonus equivalent: +2
Required domain: Air or Augmentation
Required minimum domain tier: Tier III
Applicable Items: Weapon

A weapon of ghost touch ignores armor bonus to AC (is more likely to hit).

KeenEdit

Bonus equivalent: +2
Required domain: Fire or Destruction
Required minimum domain tier: Tier II
Applicable Items: Weapon

A Keen weapon has a magically razor sharp edge. As a result the weapon's critical threat range is doubled.

SpeedEdit

Bonus equivalent: +3
Required domain: Fire or Augmentation
Required minimum domain tier: Tier III
Applicable Items: Weapon

A weapon of speed gives a unit +1 movement.

Life DrainEdit

Bonus equivalent: +4
Required domain: Death or Biomancy
Required minimum domain tier: Tier IV
Applicable Items: Weapon

A life drain weapon heals user for 50% of damage dealt to Living (and possibly Elemental) enemies.

First StrikeEdit

Bonus equivalent: +4
Required domain: Air
Required minimum domain tier: Tier III
Applicable Items: Weapon

Equipped hero gains First Strike ability.

Wall CrusherEdit

Bonus equivalent: +1
Required domain: Earth
Required minimum domain tier: Tier III
Applicable Items: Weapon

Weapon can be used to attack wall segments.

Cursing TouchEdit

Bonus equivalent: +1
Required domain: Death
Required minimum domain tier: Tier III
Applicable Items: Weapon

Successful attack curses opponent. Cursed unit gets -2 penalty to to-hit rolls and damage.

Mana DrainEdit

Bonus equivalent: +3
Required domain: Death
Required minimum domain tier: Tier III
Applicable Items: Weapon

Each successful attack steals 5 mana from hit unit.

Elemental Resistance EnchantmentsEdit

Acid ResistanceEdit

Bonus equivalent: +1
Required domain: Earth or Protection
Required minimum domain tier: Tier II
Applicable Items: Shield, Armor, Ring

Acid Resistance absorbs the first 10 points of acid damage the wearer takes from each attack.

Electrical ResistanceEdit

Bonus equivalent: +1
Required domain: Air or Protection
Required minimum domain tier: Tier II
Applicable Items: Shield, Armor, Ring

Electrical Resistance absorbs the first 10 points of electrical damage the wearer takes from each attack.

Fire ResistanceEdit

Bonus equivalent: +1
Required domain: Fire or Protection
Required minimum domain tier: Tier II
Applicable Items: Shield, Armor, Ring

Fire Resistance absorbs the first 10 points of fire damage the wearer takes from each attack.

Cold ResistanceEdit

Bonus equivalent: +1
Required domain: Water or Protection
Required minimum domain tier: Tier II
Applicable Items: Shield, Armor, Ring

Cold Resistance absorbs the first 10 points of cold damage the wearer takes from each attack.

Acid ImmunityEdit

Bonus equivalent: +3
Required domain: Earth or Protection
Required minimum domain tier: Tier III
Applicable Items: Shield, Armor, Ring

Acid Immunity makes the wearer completely immune to acid.

Cold ImmunityEdit

Bonus equivalent: +3
Required domain: Water or Protection
Required minimum domain tier: Tier III
Applicable Items: Shield, Armor, Ring

Cold Immunity makes the wearer completely immune to cold.

Electrical ImmunityEdit

Bonus equivalent: +3
Required domain: Earth or Protection
Required minimum domain tier: Tier III
Applicable Items: Shield, Armor, Ring

Electrical Immunity makes the wearer completely immune to electricity.

Fire ImmunityEdit

Bonus equivalent: +3
Required domain: Fire or Protection
Required minimum domain tier: Tier III
Applicable Items: Shield, Armor, Ring

Fire Immunity makes the wearer completely immune to fire.

Other enchantmentsEdit

EtherealEdit

Bonus equivalent: +5
Required domain: Air or Augmentation
Required minimum domain tier: Tier V
Applicable Items: Armor, Ring

An Ethereal item gives the wearers the ethereal unit ability. This makes them difficult to hitwith normal weapons and makes whatever weapons they wield ignore armor.

FlightEdit

Bonus equivalent: +5
Required domain: Air or Augmentation
Required minimum domain tier: Tier V
Applicable Items: Armor, Ring

Flight gives the bearer the ability to fly.

FortificationEdit

Bonus equivalent: +3
Required domain: Earth or Protection
Required minimum domain tier: Tier V
Applicable Items: Armor

Armor of Fortification makes the wearer completely immune to critical hits.

InvisibilityEdit

Bonus equivalent: +5
Required domain: Air or Mentalism
Required minimum domain tier: Tier V
Applicable Items: Ring

Invisibility gives the wearer the invisibility unit ability.

RegenerationEdit

Bonus equivalent: +5
Required domain: Earth or Biomancy
Required minimum domain tier: Tier V
Applicable Items: Ring

An item of regeneration causes the wearer to regain 10% of his hit points each round. It also heals the unit completely after each battle.

Spell ResistanceEdit

Bonus equivalent: +4
Required domain: Earth or Protection
Required minimum domain tier: Tier V
Applicable Items: Armor, Ring

Spell Resistance gives the wearer the supernatural ability to resist spells.

True SightEdit

Bonus equivalent: +3
Required domain: Life or Mentalism
Required minimum domain tier: Tier III
Applicable Items: Ring

An item of true seeing makes the wearer immune to invisibility and illusions.

Clear MindEdit

Bonus equivalent: +3
Required domain: Life
Required minimum domain tier: Tier III
Applicable Items: Ring, Helmet, Cloak

An item of true seeing makes the wearer immune to invisibility and illusions.

PathfinderEdit

Bonus equivalent: +3
Required domain: Earth
Required minimum domain tier: Tier III
Applicable Items: Ring, Helmet, Cloak

Ignore terrain movement penalties.

Water WalkEdit

Bonus equivalent: +1
Required domain: Water
Required minimum domain tier: Tier III
Applicable Items: Armor, Ring, Helmet, Cloak

Hero can walk on water tiles (Air plane and Fire plane have no water).

FearEdit

Bonus equivalent: +2
Required domain: Death
Required minimum domain tier: Tier III
Applicable Items: Armor

Enemies need to succeed Will saving throw to attack hero in melee.

Missile ImmunityEdit

Bonus equivalent: +3
Required domain: Death
Required minimum domain tier: Tier III
Applicable Items: Armor, Ring, Helmet, Cloak

Enemies need to succeed Will saving throw to attack hero in melee.

Common EnchantmentsEdit

Those enchantments are available to everybody. They do not require minimum level in any spell circle.

Enchantment BonusEdit

Bonus: +1 to +5
Required domain: None
Applicable Items: Weapon, Armor, Shield

When added to weapon, enchantment bonus gives selected bonus to-hit* rolls and damage. When added to shield or armor, this bonus contributes to AC*.

\*:+1 to +5 to-hit bonus roughly translates to +5% to +25% hit chance +1 to +5 AC translates to -5% to -25% enemies' hit chance.

Extra ManaEdit

Bonus: +2
Required domain: None
Applicable Items: Helmet, Cloak, Ring

Hero's max mana increases by 20

EnchanterEdit

Bonus: +2
Required domain: None
Applicable Items: Helmet, Cloak, Ring, Wand

+1 DC for spells cast by equipped hero

Saving ThrowsEdit

Bonus: +1
Required domain: None
Applicable Items: Armor, Helmet, Cloak, Ring

Hero receives +2 to all saving throws. This roughly translates to 10% better success rate.

Mundane ResistanceEdit

Bonus: +3
Required domain: None
Applicable Items: Armor, Helmet, Cloak, Ring

Hero receives +10 mundane resistance

EvokerEdit

Bonus: +3
Required domain: None
Applicable Items: Helmet, Cloak, Ring, Wand

+10% damage for spells cast by equipped hero

Sneak AttackEdit

Bonus: +3
Required domain: None
Applicable Items: Weapons

All attacks made when wquipped hero is hidden become critical hits.