FANDOM


Positive DisciplinesEdit

  • Alchemist - transmute gold to mana and mana to gold at 1:1.
  • Archmage - +10 starting Spellcraft and gets a 50% bonus to power spent on improving casting skill.
  • Artificer - craft magical items using 25% less mana.
  • Battlecaster - reduces distance penalty during combat.
  • Cartographer A Cartographer begins the game with a map of the starting plane.
  • Channeler - 5% reduction in the casting cost of all spells.
  • Circle Mastery - Circle Mastery gives a Sorcerer Lord complete mastery over a single spell circle.
  • Enchanter - reduces casting and research cost of unit, city, and global enchantment spells by 20% .
  • Enlightened - units get 25% more experience per battle.
  • Expansionist - settlers cost 50% less.
  • Gate Master - can use elemental nodes as gateways into the node's plane.
  • Geologist - +50% bonus from mineral ores.
  • Healer - units heal 20% faster.
  • Lucky - increases chances of positive events.
  • Mystic - generates 0.5 Power per population unit per turn.
  • Mentor - begins the game with a random hero.
  • Merchant - generates 0.5 Gold per population unit per turn.
  • Necromancer - after the battle may raise units killed in combat as zombies.
  • Omniscient - can see all planes of existence at all times.
  • Pillager - receives double gold from razing cities.
  • Pious - Pious Sorcerer Lords receive 100% more Power from religious buildings (on Android it is 200%).
  • Planar Cartographer - begins the game with a map all planes.
  • Sage - gains 50% bonus to power invested in spell research.
  • Summoner - research and casting cost of summoning spells 20% smaller.
  • Warlord - max level of all units is increased by 2.

Negative disciplinesEdit

Those give you points you can spend on skill in magic circles or positive disciplines.

  • Ascetic - can only stockpile 1000 gold.
  • Butcher - 100% more population loss from conquered cities.
  • Heretic - half Power from religious buildings.
  • Opulent - 10% penalty to food, production, gold, and negative energy income.
  • Prude – 50% penalty to population growth.
  • Tyrant - +10% unrest in all cities with the exception of capital.