Positive Disciplines[]
- Alchemist - transmute gold to mana and mana to gold at 1:1.
- Archmage - +10 starting Spellcraft and gets a 50% bonus to power spent on improving casting skill.
- Artificer - craft magical items using 25% less mana.
- Battlecaster - reduces distance penalty during combat.
- Cartographer A Cartographer begins the game with a map of the starting plane.
- Channeler - 5% reduction in the casting cost of all spells.
- Circle Mastery - Circle Mastery gives a Sorcerer Lord complete mastery over a single spell circle.
- Enchanter - reduces casting and research cost of unit, city, and global enchantment spells by 20% .
- Enlightened - units get 25% more experience per battle.
- Expansionist - settlers cost 50% less.
- Gate Master - can use elemental nodes as gateways into the node's plane.
- Geologist - +50% bonus from mineral ores.
- Healer - units heal 20% faster.
- Lucky - increases chances of positive events.
- Mystic - generates 0.5 Power per population unit per turn.
- Mentor - begins the game with a random hero.
- Merchant - generates 0.5 Gold per population unit per turn.
- Necromancer - after the battle may raise units killed in combat as zombies.
- Omniscient - can see all planes of existence at all times.
- Pillager - receives double gold from razing cities.
- Pious - Pious Sorcerer Lords receive 100% more Power from religious buildings (on Android it is 200%).
- Planar Cartographer - begins the game with a map all planes.
- Sage - gains 50% bonus to power invested in spell research.
- Summoner - research and casting cost of summoning spells 20% smaller.
- Warlord - max level of all units is increased by 2.
Negative disciplines[]
Those give you points you can spend on skill in magic circles or positive disciplines.
- Ascetic - can only stockpile 1000 gold.
- Butcher - 100% more population loss from conquered cities.
- Heretic - half Power from religious buildings.
- Opulent - 10% penalty to food, production, gold, and negative energy income.
- Prude – 50% penalty to population growth.
- Tyrant - +10% unrest in all cities with the exception of capital.