Acidic Weapon. E/Augmentation, 39 mana, 2 mana upkeep. Target friendly unit does bonus +1d4 acid damage.
Mineral Attunement. E/Mentalism, 39 mana, 2 mana upkeep. Target friendly city gains +30% production income.
Owlbears. E/Summoning, 63 mana, 1 mana upkeep. Summons an owlbear.
Stone Form. E/Protection, 32 mana, 1 mana upkeep. Target friendly unit gains Construct, becoming immune to mental effects, instadeath, critical hits, poison and gaze attacks, but cannot be reanimated or raised from dead. Must be living unit.
Strands of Power. E/Biomancy, 48 mana, 2 mana upkeep. +1 power income per unique terrain type in range of target friendly city.
Pathfinder. E/Augmentation, 32 mana, 2 mana upkeep. Unit (and army unit is in) can move through any terrain at the cost of one movement point. Unable to cross terrain they were previously unable to cross.
Transmute. E/Biomancy, 68 mana, 3 mana upkeep. Improves a mineral ore, turning it into a higher-tier ore.
Nature's Bounty. E/Augmentation, 325 mana, 7 mana upkeep. All friendly cities have resource bonuses doubled.
Negligence. E/Mentalism, 340 mana, 7 mana upkeep. All enemy sorcerer lords have gold income reduced by -40%.
Silent Sentinels. E/Protection, 130 mana, 6 mana upkeep. Target friendly city gains -20% unrest, and 4 Earth Elementals are added to the garrison if city is attacked. Elementals will stick around, but cost two mana upkeep each.
Basilisk. E/Summoning, 595 mana, 10 mana upkeep. Summons a basilisk.
Gaia's blessing. E/Augmentation, 325 mana, 8 mana upkeep. Target friendly city gains +3 max population, -20% unrest, all forest tiles in vicinity give +5% production bonus and all deserts in vicinity are transformed into plains.
Stone Legion. E/Protection, 552 mana, 20 mana upkeep. All friendly units gain Stone Skin.
Unchanging World. E/Biomancy, 425 mana, 10 mana upkeep. Blocks all terraforming effects from other sorcerer lords.