Acid Arrow. Earth/Destruction, 8 mana. Target enemy unit takes 4d4 acid damage every turn for two turns. Cannot be recast on the same unit until it wears off. Reflex saving throw DC 12 for half damage (including damage over time).
Stone Form. Earth/Protection, 50 mana, 1 mana upkeep. Target friendly unit gains Construct, becoming immune to mental effects, death effects, critical hits, poison and gaze attacks, but cannot be reanimated or raised from dead. Must be living unit.
Strands of Power. Earth/Biomancy, 75 mana, 2 mana upkeep. +1 power income per unique terrain type in range of target friendly city.
Pathfinder. Earth/Augmentation, 50 mana, 2 mana upkeep. Unit (and army unit is in) can move through any terrain at the cost of one movement point. Unable to cross terrain they were previously unable to cross.
Transmute. Earth/Biomancy, 80 mana, 3 mana upkeep. Improves a mineral ore, turning it into a higher-tier ore.
Alter Terrain. Earth/Biomancy. 60 mana. Lowers or raises terrain. Casting on plains tile turns it into hills. Casting on mountain turns it into hills. Casting on hills gives you a choice to turn it into mountain or plains.
Elemental Armor. Earth/Protection, 125 mana, 4 upkeep. Grants single friendly unit +10 to fire, ice, acid and lightning resistance.
Nature's Bounty. Earth/Augmentation, 500 mana, 7 mana upkeep. All friendly cities have resource bonuses doubled.
Negligence. Earth/Mentalism, 400 mana, 7 mana upkeep. All enemy sorcerer lords have gold income reduced by -40%.
Silent Sentinels. Earth/Protection, 200 mana, 6 mana upkeep. Target friendly city gains -20% unrest, and 4 Earth Elementals are added to the garrison if city is attacked. Elementals will stick around, but cost two mana upkeep each.
Gaia's Blessing. Earth/Augmentation, 350 mana, 8 mana upkeep. Target friendly city gains +3 max population, -20% unrest, all forest tiles in vicinity give +5% production bonus and all deserts in vicinity are transformed into plains.
Stone Legion. Earth/Protection, 850 mana, 20 mana upkeep. All friendly units gain Stone Skin.
Unchanging World. Earth/Biomancy, 500 mana, 10 mana upkeep. Blocks all terraforming effects from other sorcerer lords.
Earthquake. Earth/Destruction, 700 mana. Every building in every city on target plane has 1% chance of being destroyed, all units in cities on target plane take 12d10 bludgeoning damage. Reflex saving throw DC 19 for half damage.
Gravity. Earth/Augmentation, 1200 mana, 25 mana upkeep. Negates flying on target plane.
Hydra. Earth/Summoning, 950 mana, 18 mana upkeep. Summons a Hydra)ydra.
Majestic Uplift. Earth/Biomancy, 300 mana. Transforms hills into mountains, plains into hills, shores/ocean/lava/quicksand into plains. Affects 3x3 area around target tile.
Nature's Awareness. Earth/Mentalism, 900 mana, 15 mana upkeep. Reveals entirety of target plane and removes fog of war - can see everything occurring on target plane.
Nature's Cure. Earth/Protection, 1000 mana, 15 mana upkeep. Restores every friendly unit to full health at the end of every turn, but destroys any undead in your army.