Great Wyrms are one of the dreads of the world. They can burrow beneath the earth, attacking enemies instantaneously. They are very resilient and have fearsome bite.
Fear - Unit radiates a terryfying aura. Any enemy attacking it in melee must pass a Will save or be unable to strike.
Merging - Unit can merge with earth and move to any tile on the battlefield at the cost of 1 movement point.
Summon - Unit was summoned and belongs to another world.
Venomous - Unit's attacks apply additional Poison damage unless a Fortitude save is made.
Swamp Dweller - Unit is able to move through swamps at cost of 1 Movement Point.
Living - Unit is a living creature or creatures. It is healed by Positive Energy and damaged by Negative Energy.
Acid Immunity - Unit is immune to Acid damage.
Stoning Immunity - Unit is immune to any stoning attacks.
Poison Immunity - Unit is immune to Poison.