Magic Spirits are physical manifestations of arcane power. They are poor combatants, but they are capable of flight and creating siphons on magical nodes.


HP: 19
Mana: -
Level: 1

Movement: 4
Armor Class: 18
Figures: 1

Melee Damage: 2.4
Ranged Damage: -
Magic Damage: -

Fortitude Save: 4
Reflex Save: 7
Will Save: 3

Upkeep Gold: -
Upkeep Food: -
Upkeep Mana: 1
Upkeep Negative Energy: -



Flying - Unit can fly, which negates all terrain penalties. A Flying unit cannot be attacked by non-flying units in melee, although they do counterattack.
Summon - Unit was summoned and belongs to another world.


Construct - Unit is immune to Mind and Death effects, poison, critical hits, Gaze attacks and Positive and Negative energy. They cannot be raised from the dead.
Ethereal - Unit's attacks ignore armor (are more likely to hit).
Mundane Resistance - Unit receives 2 less damage from all Mundane attacks.



Armor Class: 18

Unit receives 2 less damage from all Mundane attacks.


DMG: 3-9
ACC: +3
CRIT: 20x2

Arcane: 3-9
This attack will reach flying units.

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