Planar Conquest Wikia
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Spells are the "bread and butter" of Planar Conquest.

As a Sorcerer Lord, you can potentially cast a wide variety of spells. On game creation you can distribute points into spell domains. There are 2 sets of 6 domains, (also described as 2 circles), with 1 set containing spells grouped by element, and the second set containing spells by effect. There is also a special Arcane Circle, which contains spells available to all players regardless of their spell skill distribution.

Non-Arcane Spells of tiers I-VIII belong to 1 element and 1 effect domain. Each Domain has up to 9 spell tiers.

Maximum spell tier[]

Each point in spell domain unlocks all spells from next tier. Those spells will be available for research. You can get spells from other Sorcerer Lords via trade or as a reward after conquering world features too.

Unick Spells to obtain you need Effect Spells Tier + Element Spells Tier = Sum Tier to have unlock research of it. As an example taking Protection I and Life I will give access to unick spells required Tier II Life/Protection.

Note that all IX tier spells belong only to 1 domain, you still need 9 points in single domain to be able to learn them.

Starting spells[]

Increasing domain tier will improve your starting spells selection.

Domain

Tier

Tier I

spells

Tier II

spells

Tier III

spells

I 1
II 2
III 3
IV 4
V 5
VI 6
VII 6 1
VIII 6 2
IX 6 3
Mastery 6 4 1

Arcane Circle[]

Arcane Spells

Effect Circle[]

Augmentation Spells

Biomancy Spells

Destruction Spells

Mentalism Spells

Protection Spells

Summoning Spells

Elemental Circle[]

Air Spells

Death Spells

Earth Spells

Fire Spells

Life Spells

Water Spells

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