Spells are the "bread and butter" of Planar Conquest.
As a Sorcerer Lord, you can potentially cast a wide variety of spells. On game creation you can distribute points into spell domains. There are 2 sets of 6 domains, (also described as 2 circles), with 1 set containing spells grouped by element, and the second set containing spells by effect. There is also a special Arcane Circle, which contains spells available to all players regardless of their spell skill distribution.
Non-Arcane Spells of tiers I-VIII belong to 1 element and 1 effect domain. Each Domain has up to 9 spell tiers.
Maximum spell tier[]
Each point in spell domain unlocks all spells from next tier. Those spells will be available for research. You can get spells from other Sorcerer Lords via trade or as a reward after conquering world features too.
Unick Spells to obtain you need Effect Spells Tier + Element Spells Tier = Sum Tier to have unlock research of it. As an example taking Protection I and Life I will give access to unick spells required Tier II Life/Protection.
Note that all IX tier spells belong only to 1 domain, you still need 9 points in single domain to be able to learn them.
Starting spells[]
Increasing domain tier will improve your starting spells selection.
Domain
Tier |
Tier I
spells |
Tier II
spells |
Tier III
spells |
---|---|---|---|
I | 1 | ||
II | 2 | ||
III | 3 | ||
IV | 4 | ||
V | 5 | ||
VI | 6 | ||
VII | 6 | 1 | |
VIII | 6 | 2 | |
IX | 6 | 3 | |
Mastery | 6 | 4 | 1 |