Planar Conquest Wikia
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World events are random things that can happen from time to time. They can be positive or negative. Most of them go away after some time.

Ancient Discovery[]

Type: Positive
Ancient Ruin world feature appears near affected city.

Baby Boom[]

Type: Positive
Minimum turn: 31
Duration: 5-15 turns
Race: May affect every race other than Unhallowed
Increases population growth by flat +100

Bad Moon[]

Type: Negative
Minimum turn: 31
Duration: 5-25 turns
???

Blood Moon[]

Type: Negative
Minimum turn: 31
Duration: 5-25 turns
???

Blue Moon[]

Type: Positive
Minimum turn: 31
Duration: 5-25 turns
???

Breakthrough[]

Type: Positive
Instantly finishes current spell research.

Call to Arms[]

Type: Positive
Instantly finishes current unit production

Chaos Moon[]

Type: Negative
Minimum turn: 61
Duration: 2-5 turns
???

Comet[]

Type: Negative
Minimum turn: 81
Part of population in affected coastal city dies (10-25% probably).
Destroys 1-3 buildings.
Corrupts 2-5 tiles.
All units in affected city receive 8d8 fire damage.

Dark Presence[]

Type: Negative
Minimum turn: 31
2-5 land tiles in affected city's range become corrupted.

Dawn of the Dragons[]

Type: Negative
Minimum turn: 151
1-2 hostile Fire Drakes appear near affected city.

Disjunction[]

Type: Negative
Minimum turn: 31
Random global enchantment gets dispelled (this includes all city and unit enchantments cast from strategic map).

Earthquake[]

Type: Negative
Minimum turn: 81
Part of population in affected coastal city dies (10-20% probably).
Destroys 1-2 buildings.
All units in affected city receive 15d6 bludgeoning damage.

Enter the Titan[]

Type: Negative
Minimum turn: 151
Devs suggest you should have already won by now by spawning aggressive Neutral titan near affected city.

Equinox Celebration[]

Type: Positive
Minimum turn: 51
Duration: 5-20 turns
Race: May affect every race other than Unhallowed
-20 unrest in all cities.

Famine[]

Type: Negative
Minimum turn: 31
Duration: 5-15 turns
Race: May affect every race other than Unhallowed
Affected city receives -75% penalty to food production.

Fauna Bloom[]

Type: Positive
Minimum turn: 31
Animal resource appears close to affected city.

Flora Bloom[]

Type: Positive
Minimum turn: 31
Plant resource appears close to affected city.

For the Good of the Empire[]

Type: Positive
Minimum turn: 51
Adds 25-100 gold to your treasury.

Gaia's Blessing[]

Type: Positive
Minimum turn: 31
Duration: 5-25 turns
???

Gaia's Curse[]

Type: Negative
Minimum turn: 31
Duration: 5-25 turns
???

Gift of the Gods[]

Type: Positive
Minimum turn: 81
Player receives random item.

Good Moon[]

Type: Positive
Minimum turn: 31
Duration: 5-25 turns
???


Great Infusion[]

Type: Positive
Minimum turn: 31
Duration: 5-15 turns
Somehow improves power of all nodes.

Gremlins at Work[]

Type: Negative
Minimum turn: 31
Duration: 5-25 turns
Race: May affect every race other than Unhallowed
Affected city receives -5% food production, -5% research, -5% gold, -5% production.

Harvest Moon[]

Type: Positive
Minimum turn: 31
Duration: 5-15 turns
Race: May affect every race other than Unhallowed
Increases population growth by flat +100

Hero's Aid[]

Type: Positive
Fame required: 0-40 depending on a Hero
Opportunity to recruit hero.

Hurricane[]

Type: Negative
Minimum turn: 81
Race: May affect every race other than Unhallowed
Army on the sea/shore tile receives 6d20 damage.

Local Bandits[]

Type: Negative
Minimum turn: 31
Duration: 5-20 turns
Race: May affect every race other than Unhallowed
-10% Food Production and Gold

Lost Settlement[]

Type: Positive
Minimum turn: 71
Duration: 5-20 turns
Race: May affect every race other than Unhallowed
???

Lunar Eclipse[]

Type: Negative
Minimum turn: 31
Duration: 5-25 turns
+20 unrest in all cities.

Mana Short[]

Type: Negative
Minimum turn: 31
Duration: 5-20 turns
???- I think nodes stop giving you power for the duration.

Mineral Discovery[]

Type: Positive
Minimum turn: 31
Mineral resource appears near affected city.

Nature's Rebellion[]

Type: Negative
Minimum turn: 121
Spawns hostile army near affected city.

Nature's Resurgence[]

Type: Negative
Minimum turn: 31
Purifies 2-5 tiles close to affected city.

Plague[]

Type: Negative
Minimum turn: 81
10%-25% of population in affected city dies.

Planar Conjunction[]

Type: Positive
Minimum turn: 31
Duration: 5-25 turns
Temporary one way portal to other plane appears. You need to defeat its guardians to pass.

Political Marriage[]

Type: Positive
Minimum turn: 81
Neutral city joins your empire.

Riots[]

Type: Negative
Minimum turn: 41
Affects a city that has unrest different than 0. Rioters destroy building.

Silver Moon[]

Type: Positive
Minimum turn: 31
Duration: 5-20 turns
Race: May affect every race other than Unhallowed
All cities receive +25% bonus to gold production.

Solar Eclipse[]

Type: Negative
Minimum turn: 31
Duration: 5-25 turns
+50 unrest in all cities.

Solstice Celebration[]

Type: Positive
Minimum turn: 31
Duration: 5-25 turns
-50 unrest in all cities.

Tsunami[]

Type: Negative
Minimum turn: 81
Part of population in affected coastal city dies (10-30% probably).
Destroys 1-2 buildings.
All units in affected city receive 6d6 bludgeoning damage.

Trade Winds[]

Type: Positive
Minimum turn: 31
Duration: 5-25 turns
Targets all players. Effect currently unknown.

Travelling Fair[]

Type: Positive
Minimum turn: 31
Duration: 3-5 turns
Race: May affect every race other than Unhallowed
Affected city receives +25% to gold production and +25% production.

Volcanic Eruption[]

Type: Negative
Minimum turn: 31
Tile turned into Volcano.

Wandering Bard[]

Type: Positive
One time +5-+10 boost to your fame.

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